gothic 3 community patch


- The hero also tumbles while being hit when he only carries just a torch or staff in his left hand. + New setting “Very High” for object details.

- The hero can also block directly after a leftclick while holding a shield.

- Two pieces of the city wall of Geldern aligned correctly, and two holes have been closed. - Timestamp bug resolved (example: NPCs could burn or be poisoned/frozen forever).

instead. - Health points of NPCs who get killed by "assassination" will be set to zero. I've had a really bad day and I have to relieve my tension. + Muntasir mentions a place to sleep in Ishtar. - The quest “Hunt the nasty shadowbeasts” can always be started regularly.

- Merdarion and Tufail are stronger now, too. - NPCs who are removed from the game after liberations do not block things anymore.

- By killing a town's leader, a revolution will be started even if there have been no witnesses.

+ Leaf subsurface scattering (only with activated Rim Lighting and Shader 3.0). Those special items are only be available by looting chests. - One "Amulet of the Hunter" is renamed to "Amulet of Dexterity".

- Undead will not walk behind the walls in the entrance area of the temples of Mora Sul, Al Shedim, Trelis and Ben Sala. - More dialogs are added to the mission log of "Gorn shows you the rebels' hideout.". - Wenzel won't get stuck at Urkrass' warehouse on his way to Cape Dun's city gate. - Effect of the perk "Magic staves" corrected; description improved.

- Guards don't get distracted by nonlethal fights anymore (e.g. - Several hundred standard dialogs of the Italian and Spanish version now have subtitles.

- “Desert Racers”, “White Shadowbeast”, and goblin shamans now have the intended looks.
- Orcs won't attack when the hero picks up a "bundle of weapons". + Second teleporter stone to Braga placed in the world.

I installed the patch but in the menu, fonts are invisible so I can't see a "New game" or other option. - Avogadro doesn't just hang around at a boostand all the time after returning to Trelis. - NPCs who lead the hero to another NPC stop following that NPC around after the hero thanked them for the guidance. - When the hero enters the house left below the gate of Ishtar, it will no longer provoke an attack of the guards.

so did the devleopers/publisher or whoever handles this kind of stuff on gog release the patch for gog's version of gothic 3… - Another single sentence of Gorn and Diego resp. - Teleport stones won't be drawn by pressing space bar anymore. - Creatures which are killed by melee weapons will fly less far away.

- Problem resolved where Malir sometimes didn't attack the hero or Tufail.

- The quest "The way to Merdarion" will be solved successfully as soon as Sanuyem comes close enough to Merdarion. - Shader 2.0 materials upgraded to Shader 3.0. - The hero can sharpen, poison and bless the moon blade again. + Delazar, Gamal, Julio, Kippler, Koraz, Lukar, Mirzo, Potros, Quadir, Temmy, Varant's water vendors and all armor traders now have gold to trade.

- Recipes for poison and special arrows revised. - Power and effect of several damage spells revised. - When the hero receives reputation points, his total amount of reputation points will be displayed on screen. - Description window of inventory items enlarged. - Miltens pictures in the epilogue of the Innos ending corrected. - For killing a Goblin Shaman, one now receives +70 experience. - The Hashishin who ambush Xardas on his way to the portal don't have "Surus' order" in their inventory anymore.

- NPC moved who stood on a tree trunk after the liberation of Silden.

- Saturas now also hands out his key when the hero talks to him the first time ever after exploring Al Shedim.

- Icons of cudgel, heavy branch, Nordmarian sword, recipe for mana potion, recipe for Nordmarian sword, recipe for El Bastardo, Meteor and the perk "Take animal skins" corrected or improved, resp. 07. - Aila's navigation on her way to Braga improved. - The colour of Saturas' hands fits the color of his head's skin. - Before the hero can start arena fights talking to Felipe and Hernando, he has to ask them about the rules.

life energy per second). - The commanders at the orc barrier in front of Vengard now have a voice. - Updated strings (de/ru) and speech (ru). - Gothic 3 starts only once at the same time.

- Several misplaced animals (sandcrawler, ripper etc.) + The hero gets experience points for pickpocketing. So Rufus won't disappear on his way to Okara. included before the hero can hand over the artefacts to Innos. - Mirzo is not available as a merchant anymore after the hero defeats him. - Guru resolved that could appear when starting a "bring NPC quest". - The spell "Heal other" can't be casted on "red" or fleeing NPCs anymore.

- One also has to pay gold to learn the spell "Ice explosion". - Kalan doesn't sell ore blanks anymore (he claims to need 30 ore blanks himself).

- Menu bar in marvin mode is available again. + When blessing a weapon, the designated sound is played. - Before Bogir attacks the hero, the dialog menu will be shut automatically.

- The text "LP" (meaning "learning points") in the dialog menu is now multiligual. - Wilson doesn't react hostile if the hero draws his weapon while they are on lurker hunt together. - The artifacts of Adanos now have a higher gold value. have been assigned to the correct speaker. - Problem that attacking animals and other NPCs ran into the rocks the hero was standing on was reduced or solved in many places.

Description: An unofficial Update Pack for Gothic 3 Enhanced Edition v1.75 (a.k.a. - NPCs in "magic sleep" and the hero's companions don't occupy interactive objects. - Small dialog errors with "sh" fixed and dialog option “back” added when talking about Ben Sala.

- Covered a "collision hole" in a stair in Ishtar. - Sentence of Abbas corrected in German version. - Fireballs, which are aimed from the side to boars or alligators, will not fail to reach their targets anymore. "Krush Irmak", and the Meat axe have been adjusted to the look of the weapon in the game. - Gunock is not available as a merchant anymore after the hero denigrated him to Grok.

- The rebels near Mason, Otis, and Daryl disappear when the population of Montera changes after the liberation. Its latest version is version 1.75.14.

- Arena fights against two or more combatants corrected. - Temple doors in Al Shedim and Mora Sul adjusted.
- Bug resolved where NPCs walked away while the hero was talking to them. - Redundant entries removed from ge3.ini. can always be solved - as long as Cobryn and Thordir stay alive. - It's not possible to start a new game when there's already a game running.

- The sandlurkers in the subterranean room near Nefarius don't run into the walls so often. + Campa is now available as a trader right from the start.

- You can't get more than 100% reputation in the cities (also when you still make quests for a city after a liberation).

- Enemies won't hit from too far away so often. - Slaves near the temple of Mora Sul now also stay there after midnight instead of walking/sliding to Myrtana. - Farm animals don’t come as viewers to duels anymore. - Exploit by quicksave while reading a stone tablet resolved. - NPCs who fought against the hero when the game was saved continue this fight after reloading that savegame.

- The quests "Find the lost paladin Thordir" and "Help the paladin Thordir to get to the castle!"

- Farmer's, Ranger's and Nomad's clothes are now treated as robes. - Option "(Activate shrine.)"

- NPCs who were attacked by the hero as an animal will not react aggressive later on, as long as they have not witnessed his transformation back to human shape. - Wenzel starts talking on his own ("Those cursed orcs") directly after the quest "Wenzel cleans up" is finished. Community Patch 1.70 to 1.71 (129MB), Download

- Frozen NPCs and creatures will unfreeze after a while in any case. - Thorald now walks to the meeting point near the Hammerclan mine by himself.

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