Proficiencies: simple weapons, light armor.
We know ourselves best. The Concealment bonus scales further after level 10, at an additional 10% per two levels until capping at 50% at level 16. Hide in Shadows (SU): A Shadowdancer can use Stealth while being observed, as long as they are in an area of shadow. Shadows gain the Hide in Plain Sight feat if the master has at least 5 Shadowdancer levels. The only reason our kingdom is still intact is because they are satisfied with their current position. But what happened to him? A master of stealth, the Shadow Dancer sneaks up on enemies and delivers fatal damage without ever being seen. As the Title says I finally upgraded my Shadow Dancers - Among the Shadows - Skill to 2/2 and it's suppose to add 50% CRIT DMG however when I look at my STATS there is not additional CRIT DMG applied. Skill Name (Level) Type: MP Consume: Range: SP Cost: Description: Level 76: Dance of Blade Storm (1) Active: 0: 0: Free: Temporarily increases the party member's resistance to bow and decreases magic power. Perform (dance) ... As long as she is within 10 feet of some sort of shadow, a shadowdancer can hide herself from view in the open without anything to actually hide behind. At class level 8, the effect is improved from Daze to Fear. This video is unavailable. Shadow Dancer Requirements Skills: Stealth 10 ranks, Dance Skill Tricks Feats: Combat Reflexes, Mobility Stance: Child of Shadow Basic Features Base Attack: 1 Saves: Poor Fortitude / Good Reflex / Average Will Skills: 6 (Acrobatics, Administration, Bluff, Combat Awareness, Diplomacy, Escape, Hypnosis, Listen, Stealth, Spot) Hit Die: D8 Level Progression Class Features The Shadowdancer may … In other words, at levels 13, 16, and 19. Uncanny Dodge (Ex): Starting at 2nd level, a shadowdancer retains her Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. Base mechanics can be found on NWNWiki. A skill that makes up for Shadow Dancer's narrow attack range. The Epic Shadow Lord feat grants the Shadow +5% Concealment, +5 Hit Dice.
This shadow serves as a companion to the shadowdancer and can communicate intelligibly with the shadowdancer. If you are still hesitant, please remember the death of Dairserk. Shadows Feats: Blind Fight, Crippling Strike, Sneak Attack (+1d6). They equip the shield and cloak if the master has a shield or cloak equipped. If a character gains uncanny dodge from a second class, the character automatically gains improved uncanny dodge (see below). I did check to see if there was an increase in Critical Damage after I increased the skill and I haven't noticed any increase personally. Darksight (SU): The Shadowdancer gains Darksight out to their Darkvision range. Shadow Jump (SU): The Shadowdancer may transport between two areas of shadow, deducting the distance travelled from their daily total (use 10' increments). The shadow image achieves the same Atk. As the Title says I finally upgraded my Shadow Dancers - Among the Shadows - Skill to 2/2 and it's suppose to add 50% CRIT DMG however when I look at my STATS there is not additional CRIT DMG applied. "On the morning after ‘Dairserk’s Birthday’, only death remained in the Banquet Hall which was once filled with boisterous celebration. At combined level 20, movement speed penalty in stealth is reduced by 20%. Shadow Jump (Su): At 4th level, a shadowdancer gains the ability to travel between shadows as if by means of a dimension door spell.
The Deepening Shadows passive, however, ensures that they will be available much more often than that. I spent a lot of time and gems trying to max out my Shadow Dancers skills and it's a little disappointing that I'm not getting that 50% extra CRIT DMG. What’s more, she takes only half damage even if she fails her saving throw. They copy the weapon VFX if the master has any. She cannot, however, hide in her own shadow.
Evasion (Ex): At 2nd level, a shadowdancer gains evasion. Those who do not acknowledge their sins Skills: heal, hide, listen, lore, move … However, we should only punish the Grim Reapers and not question the actions of their employers. will suffocate in their own karma. Skills: hide 10, move silently 8, tumble 5, OR Class/path: Shadow Mage (3 levels of Shadow Mage and at least 5 total character levels), Proficiencies: armor (light), weapons (simple), Skill points: 6 + int modifier ((6 + int modifier) * 4 at 1st level), Class Skills: bluff, climb, craft mastery, craft trap, heal, hide, leadership, listen, lore, move silently, parry, ride, search, sleight of hand, spot, tumble, Unavailable feats: scribe scroll, craft wand, weapon specialization.
At combined level 24, movement speed penalty in stealth is reduced by 30% and gain +2 AB for 1 round after leaving stealth. No one can question effectiveness of their methods.
I won’t call my life of hiding in darkness If the Shadowdancer has the epic shadowlord feat, the shadows copies the names, description, portrait, and soundset of the shadowdancer. Improved Uncanny Dodge (Ex): At 5th level, a shadowdancer can no longer be flanked. Dance of Waving Arms (SU): 3/day the Shadowdancer may use Black Tentacles as an innate spell. It is an instant action.
Thanks for the updated logo snafuPop! 3 0 obj Welcome to the DFO World Wiki. Dance of Inaccuracy (SU): 3/day the Shadowdancer may use Blur as an innate spell. The DC is now 15 + base INT Modifier + Class Levels. They copy Weapon Finesse, Evasion, Improved Evasion, Defensive Roll, Epic Dodge, Uncanny Dodge, and all Dual Wield feats (including ranger's), if the shadowdacer has them. The evasion ability can only be used if the shadowdancer is wearing light armor or no armor. 1 0 obj Swift Shadow Jump (SU): The Shadow Dancer may use their shadow jump ability as a swift action by expending twice as much distance as they travel. Hit dice: d8. After leaving stealth mode, HIPS will have 30 second (5 rounds) of cooldown before it can be used again. Watch Queue Queue. Shadow Evade is not dispellable. <> 3.2.1. The #Roleplay Tips section provides suggestions for character development. Precision Training (EX): The Shadowdancer gains an additional precision damage die of any one type they already possess. Both the space it teleports from and the … +1 bonus to Hide is given with each SD level taken.
If she is in a situation that would deny her any Dexterity bonus to AC, she can’t attempt a defensive roll. Hit points rolls on Arelith are always maximum. Unlike other classes, the Shadow Dancer's damage is most efficient and fatal when she strikes behind the enemy's back as each back attack is rendered far more effective and deadly than the average class. Shadow Jump: The total distance of a shadowdancer’s shadow jump doubles every two levels after 10th. Improved Evasion (EX): as the rogue talent. Shadow Daze cooldown is reduced by 60 seconds (10 rounds) every 3 Shadowdancer levels, starting with level 12. An area of shadow is anywhere of radiance less than 3, with line of sight to an area with radiance greater than 0. All of the 104 guests of the banquet including the host Dairserk of the Dark Elves were brutally murdered.
They hire them in order to kill their enemies or to achieve certain goals. In truth, the more violent the method, the more they are hired. Her subclass cosmetic effect is a red glint in her eyes, and her shadow duplicating this action when she catches her weapon. Uncanny Dodge (EX): The Shadowdancer does not take the standard -2 penalty to defense when flat-footed (and retains dodge bonuses), and bonus precision damage dice are minimized aginst them. +AB has a 5 round cooldown. This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment. Shadow Illusion (Sp): When a shadowdancer reaches 3rd level, she can create visual illusions. Summon Shadow (SU): The Shadowdancer gains a Shadow companion (see the Monster Manual), with the following changes: HD = CL, Telepathic Bond (100' x CL), AL as Shadowdancer, unable to create spawn. <>/ExtGState<>/ProcSet[/PDF/Text/ImageB/ImageC/ImageI] >>/MediaBox[ 0 0 841.92 595.32] /Contents 4 0 R/Group<>/Tabs/S/StructParents 0>>
and see how long you will remain in the light. Hide in Plain Sight (Su): A shadowdancer can use the Hide skill even while being observed.
%���� The banquet was held in a quiet villa which was a little way away from Underfoot. Even when it has been rumored that the famed assassin’s guild has already disbanded, the mere whisper of their name would bring fear into the hearts and minds of anyone who would hear it. 2 0 obj The Shadowdancer gains the ability to travel between shadows, by switching places with his summoned shadow as if by means of a dimension door spell. Darkvision (Su): At 2nd level, a shadowdancer can see in the dark as though she were permanently under the effect of a darkvision spell. Shadow Skills: Discipline Hide, Move Silently, Listen, Spot. Because of her reliance on dealing back attacks. The limitation is that the magical transport must begin and end in an area with at least some shadow. as its summoning skill. Her 2nd awakening cosmetic effect adds stealthy black smoke fuming around her. Weapon and Armor Proficiency: Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, heavy mace, morningstar, quarterstaff, rapier, sap, shortbow (normal and composite), and short sword. (I.e. The poor poet would live his entire life trying to prove his innocence which he ended in resentment.
Improved Evasion (Ex): This ability, gained at 10th level, works like evasion (see above). At level 16, the effect becomes Stun. The atrocities caused by the Masquerade would become infamous throughout history. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed.
https://jd20.fandom.com/wiki/Shadow_Dancer?oldid=10374, 2. All shadowdancer troupes maintain an aura of mystery among the populace, who never know whether to think well or ill of them. The guests were skilled warriors and mages that gathered to celebrate the birthday of Dairserk. When the party was peaking at midnight, a wandering poet Chaebill coincidently found the villa.
A successful saving throw reduces the loss by half, to 100 XP per prestige class level. Chaebill was guided to his room and fell into a deep sleep. A master of stealth, the Shadow Dancer sneaks up on enemies and delivers fatal damage without ever being seen. endobj Every third level gained by the shadowdancer adds +2 HD (and the requisite base attack and base save bonus increases) to her shadow companion. I spent a lot of time and gems trying to max out my Shadow Dancers skills and it's a little disappointing that I'm not getting that 50% extra CRIT DMG. The shadowdancer’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), and Use Rope (Dex). Your fate is already confined in her grasp.
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