skyward sword dolphin blurry

Ah, alright. I can't speak to other cables.

Released Nov 18, 2011.

I personally turn down the sharpness on my TV due to this (which seems like the opposite of what you want). Runs perfectly fine with some audio sounds miss place perfect at 60FPS, AMD Phenom II X4 975 Black Edition @ 4.0GHz.

This can happen even on console, and to help alleviate this the game has a built in automatic calibration whenever it sees the sensor bar, as well as a built in manual calibration feature: press Down on the Wii Remote's D… Real Motion+, OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ON. Press question mark to learn the rest of the keyboard shortcuts. Follow 17117. 30FPS constant. Nearly 5 years in development, the Skyward Sword departs from many of the traditional Zelda norms, featuring new controls, a new art style, and formula differences.

8 years ago I dont usually have any issues running dolphin with most games but Skyward Sword seems to have an issue with being rather blurry. 0. Works almost perfect.

This of course hinders aiming for the slingshot and bow and arrow, so I disabled it for a select few areas. I switched TVs my Wii is on though, and oddly, it already looks better than it did before even though its now on a larger TV. Infrequent crashing, not enough to ruin the gameplay. This page was last edited on 25 October 2020, at 22:04. Runs at full speed in all situations with settings: 2560 x 1440 @ 4x internal resolution, AA none, AF 16x, skip EFB unchecked, OpenMP checked, DSP HLE, XAudio2; using a real Wii Remote plus and Toshiba stack. Smaller maps and dungeon areas are at ~30FPS.

Yeah I think my cables are crap or something, because its a little nutty how blurry it is on my TV, and I know it looks better then that. Skyward Sword heavily integrates the use of the Wii MotionPlus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and its attack directions. Just google any random image of it and see how s***ty it looks. had the same issue back in the last generation.

No, I mean everything, including people standing around. Composite cables for the Wii aren't very expensive ....... just look around at your local games stores and I am sure you will find them cheap. Can't think of any outstanding graphical issues I can identify. I played this game on the original Wii, and it was still a blurry mess. I would really like to play Skyward Sword on my PC with my Xbox controller. This title requires the Wii MotionPlus add-on. I specifically ordered a copy that did not say it was that region. https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Skyward_Sword, More posts from the DolphinEmulator community. The dolphin wiki page has a dolphin code for the depth of field removal hack, apparently it looks terrible at higher resolutions. Followers. Compatibility can be assumed to align with the indicated revisions.

Game is fully playable with the emulated motion+ controls. Played it on the Wii U and blurry is the 1st thing that came to mind. At 4.7GHz it runs beautifully even with LLE.

Works fairly well keeping at about 30FPS except in "busy" areas where it can lost about 5FPS. D3D11, 1920x1200. But i dont think its bad, its a very pretty game with amazing music scores with the scenery are just blissful in some areas. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. This is due to the game being made in native 480p. I would really like to play Skyward Sword on my PC with my Xbox controller.

Runs @ ~30FPS in D3D9, 1920x1080, auto-scale, no AA, no anisotropic filtering. Broken Graphics when using DX11 when inside the Pirate stronghold dungeon. Most times it looks horrible.

CL60. Still no contact back from the seller.

Skyward Sword is an exceptionally jaggy (aliased :P) game. Hard to say when I cant see your screen.

Does anyone have any ideas or happen to know of a fix?

When played in HD, they are a bit blurry. Running DX11 and HLE audio, 2x Native Resolution, 1x AF and No AA with suggested hacks. Well its blurry yes, but not to the extent that your mentioning, The character models, especially link zelda etc are really crisp. Use these features any time the motion controls become desynced. Dolphin Forum thread Seems to work, imported my save from actual Wii so might update later, no frame drops or graphic glitches, running via DirectX9, no AA or anything too fancy, 1600x900 res, 3x Internal Resolution. BUT, I would still get component cables and turn on 480p and widescreen.

@Make_Me_Mad: he's not using component cables. OP you are right. I am on dolphin 5.0. It's hooked up with whatever cables came with the Wii.

Is that what you're talking about? 30FPS at 3x internal resolution, 8xSSAA and 16xAF. I think Zelda is more so then others because it is such an open game (though Prime 3 didn't seem this bad).

2. No need for shouting ......... but, yeah, component ........ ooops.

Slowdowns on first loadings, sometimes on saving, but no crashes. :). Jesus that looks terrible, i guess component is a big difference after all. Played it through with an older version of the emu, and next area seems to work again. I also bought an upscaler called ViewHD WIi2HDMI and Metroid Prime Trilogy looks orgasmic with it. Fixed in 5.0-5097. Skip EFB Access from CPU disabled. The game works fine on HLE as far as I can tell. If you have a powerfull pc you can run the game using dolphin. Using DX9 with version 3.0-681 will solve this issue. Motion+ branch. also check the settings on the wii, You know...one man can make a difference and With great power comes great responsiblity....WHY??? I'm gonna get component cables today. Running OpenGL and Xaudio2. Has some sound issues with Background music, but the game is perfectly playable in 1920x1080. A thin (1px) black line appears when the Internal Resolution is set to Auto (Window Size), appearing above the lower right quadrant of the screen.

Wiki Points.

Fullspeed and runs great. Occasional sound corruption, spewing out sped-up, scratchy audio from other parts of the game. I haven't played many Wii games, so I don't know if this is normal, I know Wii games aren't HD, but it didn't look THIS blurry in the quick look. The game works perfectly with a solid 30FPS all the time and no issues. No slow, 20-30FPS,D3D9, 1920*1080, Anisotropic Filtering 16x, AA off, 1x native,Skip EFB Access,EFB copies to texture, i have strange issue in some areas i have 30FPS but some time later performance keeps dropping 30-28-26-24FPS in the same area,when i restart emulator FPS back to normal 30. 3D Vision has issues with water reflections, but lowering the separation minimizes this problem.

It may dip below 30 at stock speeds (especially at night in Skyloft), but with an easily-achievable overclock (given a capable cooling system), it can run 30FPS through hell and high water. Refer issue 9070. Freeze on black screen after getting the claw.

Little detail: to obtain a perfect control of WiiMotion+ with my internal Bluetooth device (included on my motherboard P7P68 Pro REV 3.1) and fix the slowness of the pointer, I had to turn my PC tower to have the device in front of me. Well its blurry yes, but not to the extent that your mentioning, The character models, especially link zelda etc are really crisp. The game itself isnt too great on quality so maybe youre just used to HD? Force Texture Filtering ON, Scaled EFB Copy ON. This Wii has been sitting here for years, I'm not even the one who hooked it up, didn't know there was a different plug.

Had the same issue, cables fixed it, lost the blur but made the jaggies more prevalent. How much do they cost, and is it worth it? Skyward Sword requires either the Wii MotionPlus add on or a Wii Remote Plus. Very playable overall.

But after switching to xaudio2 (resolves stuttering) and OpenGL(resolves slowdown), game runs flawlessly at 30FPS all the time no matter the in game situation. (D3D11, 3X Native, and 16X AF, with Skip EFB Access to CPU ON. I kept skip EFB Access from CPU enabled for a performance boost, without it enabled all areas dropped about 5FPS.

No graphical or any glitches so far at 29hours into the game. During sword strikes or other rapid successive movements, the Wii Remote may lose calibration. It's kind of annoying and I don't know if it's the TV I'm playing on, or if the game is just this blurry.

I have unofficial PS2 component cables and my PS2 looks pretty great on my TV, even though it's blown up on a 42" plasma that I don't sit very far away from, still looks nice and sharp and the PS2 doesn't even do 480P for many games.

Distant objects are sometimes blurry, but it's just part of the art style (they're meant to look like they're in the backdrop of a painting).

Depth of field banding issues resolved, shader issues resolved, very minimal slowdowns.

Skyward Sword can actually be enjoyed on a 2013 mid-range laptop! I went to ebay just to get rare component cables for the gamecube, HDMI>Component (Red, Green, Blue + White/Red audio)>S-video>Composite (Yellow+White/Red audio)>Coaxial (same as TV antenna). BECAUSE STAN LEE said so--R.I.P Stan the man Lee--1922-2018, The game is terrible, including graphically.

Most of the games said in the description it was this version. Nearly 5 years in development, the Skyward Sword departs from many of the traditional Zelda norms, featuring new controls, a new art style, and formula differences. This process takes no more than a few hours and we'll Perfect graphics and 30FPS everywhere. (Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly). As a result almost all textures besides a few objects look extremely muddy.

Just for reference. So I have a controller config to play skyward sword with an xbox controller but when I launch skyward sword I tells me to connect wii motion plus but I don't have that option. 1920*1080, No AA, 16x Anisotropy, 3x native int. © 2020 CBS Interactive Inc. All rights reserved. Thanks to Cry30 in the previous comment, using an old build (. Texcache-rewrite branch. DSP HLE sometimes results in audio glitches during cut scenes.

Broken Graphics when using DX11 when inside the Pirate stronghold dungeon.

D3D9, 1080p 3x native, no AA, 8x AF, Skip EFB CPU off, EFB Copies "Texture", using DSP LLE recompiler. Game » Overall, will continue to play an almost perfect emulated game. Upgraded from a 955 BE and the improvement is enormous. Its like having an HD wii.

Full 1080p graphics and wiimotes work fine via bluetooth. you probably don't have component cables + you're not used to low res games. It's Heres an example of what i'm talking about. Nintendo's proprietary component cables are what I use and I like them a lot.

So is it worth playing the Wii on an HD TV?

I heard stuff in the distance is supposed to get blurry, thats just how the wii handled it, but i'm having an issue with some stuff thats very close to the camera looking pretty bad. Dolphin now supports raw gyro data from such controllers, making Skyward Sword a breeze, and many other games with just a single config! VERY GOOD, sometime small sound glitch, but it's not critical. I have a wireless xbox controller that i connect to my pc through a usb cord. Would Skyloft be at the 850mb upper air level for weather? As long as its not something i'd have to put up with consistently throughout the entire game.

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