the legend of zelda: a link between worlds walkthrough house of gales


Climb the steps and drop off the ledge to the top of the room. Now you can head through the top door on the right without being blown backwards. Jump into the water that surrounds the House of Gales, located at the southeast part of the world.

The House of Gales is in southeast Hyrule.

Skillfully pop an arrow in their eye to quickly slay them or just violently push them back with your sword. Just to the east of the witches hut, Link will find a Zora complaining that the nearby bridge is broken, preventing access to Zora’s Domain. From Kakariko Village, head north. Heedles are giant fiery beetles that scurry around quickly and leave a trail of flames behind.

From here swim up the river to the northeast.

The Legend of Zelda: A Link Between Worlds made its long-awaited 3DS debut this morning, much to the delight of millions of Nintendo fans. The room (1F south-east) will lock and three Fire Bubbles will bounce across the room. Make your way on over to the large wooded area located south of the Blacksmith’s house and west of Link’s house. In the next room, drop down to confront the enemies, and use the Tornado Rod to douse their flames before attacking.

Kill the enemies and then hit the orb. Climb the steps in this room and head back left to the large central room. Open up the treasure chest to get Monster Guts. Walk northward across the bridge and continue walking in the proper direction.
As you ride it south, hit the crystal switch along the way to activate the large fan in the room. As you enter the House of Gales, destroy the set of barrels in front of you to discover another floor switch. In order to get on top of the boss, you need to use the Tornado Rod to propel yourself up there.

For the Hyrule Castle walkthrough, see our dungeon guide. Based on all the rupees we acquired in the Eastern Palace, you should be able to afford the item. Hello everyone and welcome to my let's play/ commentated walkthrough of the Legend a Link Between Worlds, and in this part we enter the second dungeon the house of gales … A green portal appears that will take you to the start of the dungeon. Pro-tip: if a Zelda boss has a big eyeball, the eyeball is most likely its weak spot. Then take the right exit. Afterwards, a chest will appear. Try not to get caught in their wind. Here you will encounter Irene, the flying witch who we’ve seen before. These tiny creatures are found all throughout the Overworld. Use the item to save her, and you'll receive the Zora's Flippers in return. Just go back the way you came. There are a few minor things we want to do before entering the House of Gales.

Now return in front of the door you came from. Be careful as stepping in front of one can easily blow Link into a pit. Use the big key and head through the large door to take on the dungeon boss.

Step on it to activate a wind fan from the southern wall. After you defeat the enemies, a warp point emerges and the east door unlocks.

Use the Tornado Rod to reveal this baby. Drop down then merge and head left.

From there, go left a bit, then walk down through the passageway in the wall. Return to the ledge before the switch and merge with the wall to catch a ride. Before entering the locked door, enter the room to the left (3F west) to claim the chest containing 50 rupees.

Here you will meet up with Mother Maiamai. Exit through the door to the right. Light the two torches and then head through the door that opens to the left. Walk along the wall to the southwest corner and open the treasure chest to get a Silver Rupee!

Remove ads and unlock special features, The Legend of Zelda: A Link Between Worlds. Follow the path towards the right to where you get to the two doors. Then move south to land on the southern ledge. Pulling the switch to the left makes a line of fire appear to the right of entrance; use the Tornado Rod to temporarily put out the flames and get past.
The House of Gales Is one of two dungeons that can be completed after the Eastern Palace, before Finding the Master Sword. The next room (3F centre) has a chasm in its centre and moving platforms above. Now yiu to need to work to reveal its weak spot again. Defeat the enemies and carefully hit the switch to disable the fans, then grab the chest containing some monster guts. Characters: When you step on the buttons, one of the many fans in the room will activate. Now head back round to the entrance of the room and merge into the wall above. Equip your Tornado Rod in front of the wind and blow your way to the northern platform. Walk south of the bridge towards the X on the map. The Best PlayStation Deals for October 2020, The Most Messed Up Moments in the Comic Book Version of ‘The Boys’, Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, The Legend of Zelda: A Link Between Worlds Wiki Guide, Poll - How Far Did You Get in The Legend of Zelda A Link Between Worlds, The Legend of Zelda: A Link Between Worlds, Things Ghost of Tsushima Doesn't Tell You. You can either make the long trip back to Kakariko Village by foot, or just use the Bell to fly on over there. Begin by pulling the first two levers.

Step on this to gain entry. This leads you back to the outside balcony, but on an higher catwalk.

Approach the large fan and jump into it – you get a free ride to the second floor of the dungeon!

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